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probag Bear
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Posted - 2014.11.04 19:26:43 -
[1] - Quote
CCP Greyscale wrote: Following up on this, does anyone see a problem with just stripping reports as a required material for copying Construction Component Blueprints and Advanced Capital Construction Component Blueprints? (Note that this does NOT include Capital Construction Component Blueprints, which anyway don't require them.)
Obviously the requirements are too high right now, but when we started asking "why are they there at all?", we couldn't see a significant justification for them, and given that they're sold by NPCs for less than 30 ISK a unit, it doesn't seem like a significant impact on costs either way. This fix would roll out on Thursday unless there are major objections.
Why not just strip them from required materials altogether then, rather than just for components? Not that they're a serious problem in other places, especially if their volume has been reduced to 0.1m^3 like I hear. Just that there doesn't seem to be very much of a point to them. |

probag Bear
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Posted - 2014.11.04 23:37:25 -
[2] - Quote
Samsara Toldya wrote:probag Bear wrote:especially if their volume has been reduced to 0.1m^3 like I hear. Guess you are refering to my post... my bad... they are 1m-¦ each Right now I do own 110,000 Reports, worth 17M ISK but I'll need a max-cargo fitted Orca or even a Freighter to move them. So yes, those Reports will be annoying if needed in larger quantities.
Oh, in that case, yeah, Data Sheets are a massive pain all across the board. At the very least give them the Datacore treatment (1m^3 -> 0.1m^3) so that I can actually fit them into Design labs. Or just remove them. |

probag Bear
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Posted - 2014.11.05 04:30:40 -
[3] - Quote
Serious issue I have not yet seen mentioned:
Blueprint behavior in the industry window is back to that of Crius 1.0. That is, blueprints that are in use are not marked as such for several minutes, even if the option to not show blueprints in use is enabled.
Crius 1.0: I invent from a blueprint and it continues to sit in the industry window telling me it's available for use. Crius 1.X: I invent from a blueprint, and after just a few seconds it grays out telling me it's not available for use. Hyperion: I check off a setting. I invent from a blueprint and after just a few seconds it disappears from the interface. Phoebe 1.0: Same behavior as Crius 1.0
This is a major inconvenience and once again makes invention on a large scale more headache-inducing than it was pre-Crius. |

probag Bear
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Posted - 2014.11.05 14:34:41 -
[4] - Quote
probag Bear wrote:Serious issue I have not yet seen mentioned:
Blueprint behavior in the industry window is back to that of Crius 1.0. That is, blueprints that are in use are not marked as such for several minutes, even if the option to not show blueprints in use is enabled.
Crius 1.0: I invent from a blueprint and it continues to sit in the industry window telling me it's available for use. Crius 1.2: I invent from a blueprint, and after just a few seconds it grays out telling me it's not available for use. Hyperion: I check off a setting. I invent from a blueprint and after just a few seconds it disappears from the interface. Phoebe 1.0: Same behavior as Crius 1.0
This is a major inconvenience and once again makes invention on a large scale more headache-inducing than it was pre-Crius.
Reposting for attention like this is rude, yes, but invention is currently near-impossible due to the vast quantities of blueprints that pretend that they're available when they're in fact not. And I would very much like to do some invention. |

probag Bear
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Posted - 2014.11.05 16:43:30 -
[5] - Quote
CCP Claymore wrote:We are aware of this issue and we are looking into it as a priority.
Thank you, and sorry for adding on to your headache. |

probag Bear
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Posted - 2014.11.10 03:01:07 -
[6] - Quote
CCP Claymore wrote:probag Bear wrote:probag Bear wrote:Serious issue I have not yet seen mentioned:
Blueprint behavior in the industry window is back to that of Crius 1.0. That is, blueprints that are in use are not marked as such for several minutes, even if the option to not show blueprints in use is enabled.
Crius 1.0: I invent from a blueprint and it continues to sit in the industry window telling me it's available for use. Crius 1.2: I invent from a blueprint, and after just a few seconds it grays out telling me it's not available for use. Hyperion: I check off a setting. I invent from a blueprint and after just a few seconds it disappears from the interface. Phoebe 1.0: Same behavior as Crius 1.0
This is a major inconvenience and once again makes invention on a large scale more headache-inducing than it was pre-Crius. Reposting for attention like this is rude, yes, but invention is currently near-impossible due to the vast quantities of blueprints that pretend that they're available when they're in fact not. And I would very much like to do some invention. We are aware of this issue and we are looking into it as a priority.
Just in case. The easiest way to reproduce this: - Use a blueprint. - Refresh the industry window (by reselecting the division or container of the blueprint) - Observe that the blueprint is no longer marked as in use. Enabling the setting that hides in-use blueprints does nothing.
Truthfully, it's a pretty tiny bug. But I'm a biased complainer because it has a disproportionately huge impact on the amount of time and effort/attention I need to put into invention. |
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